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Arduino Piano Project

Project Focus

Hardware Coding

Date

December 2022

Role

Overall Developer

In this project, I attempted to partially recreate a Piano through messaging an Arduino board with a piezo speaker attached from a program called Processing, where the piezo speaker played the corresponding note of a piano as the one clicked on in Processing.

I connected each button on the screen to a very specific output value relating to the specific note on the piano in that point, making sure that each key was accurate to the sound of an actual keyboard in it's proper placement. It didn't sound prefect, but that's mainly due to the analog nature of the piezo speaker it was attached to. All in all, it was a great experience in coding and connecting software to hardware in a way I hadn't done before, and gave a bit of insight into how controllers and other hardware factors of games tie into the actual application of the game, at least in a simpler manner.

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