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Sakura Fallen

Project Focus

Game Development and Project Management

Date

Aug. 2024

Role

Head Developer and Character Designer

My first ever Full-Length Game. A 2D Turn-Based Combat game that takes simple controls (attack, parry, and recover) and makes it an incredibly difficult challenge that puts the ability to beat the game, on the player's skill alone. This game has 3 bosses, and 5 basic enemies, all of which have completely unique combat patterns that the player has to figure out for themselves to beat the game. The bosses are designed with a multitude of predetermined attack patterns that are randomly selected every time, so the player is constantly on their toes. The first boss has 3 attack patterns, the second has 5, and the final boss has 10 total patterns, to really challenge the player to the fullest extent.

I designed all of the UI elements, main gameplay loop, and the character designs and animations. My friend SapphicMoca made the entire soundtrack, which is utterly fantastic I might add. And all of the background art assets are temporary, copy-right free images that I added pixelation to, all of which are credited in the credits page.

Here's the link to download the game to play it for yourself:
https://gearblaster.itch.io/sakura-fallen

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