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Unreal Engine Level Design Final Project

Project Focus

Level Design and Puzzle Creation

Date

April 2023

Role

Overall Developer

As a part of the same Unreal Engine class as before, I tasked myself with creating a puzzle-based level in the engine, requiring the player to interact with books, bookshelves, and an instructions UI so they can place the right books in the right bookshelf, and when completed it opens up the door to finish the level.

The main idea to practice here was the lighting and use of Unreal engine assets to create an environment that felt creepy enough and satisfying for the player to explore. I changed the colors of each group of books myself to add a level of variety to it, as well as placing all of the lights into the level in the best way I could think of. I attached UI elements to the books you had to place and the lectern so the player could complete the puzzle and reveal the hidden door by placing the books in their proper location.

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